AI Insights · Timothy · July 2022
Top 5 Drama Games in South America Q2 2022 Performance
Explore the performance of the top 5 drama games in South America for Q2 2022, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2022, the top 5 drama games on a unified platform in South America showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data:
Chapters: Interactive Stories from Crazy Maple Studio experienced a notable decline in weekly downloads, starting at 62.8K in late March and dropping to around 9K by the end of June. Weekly revenue also saw a decrease, peaking at $23.8K at the beginning of April and falling to approximately $12.4K by the end of the quarter. Weekly active users followed a similar trend, decreasing from 269K in late March to about 125K by the end of June.
Romance Fate: Story Games by HIGGS TECHNOLOGY maintained relatively stable weekly downloads, fluctuating around the 6K to 9K range throughout the quarter. Weekly revenue showed a downward trend, starting at $8.7K in late March and ending at $4.5K by the end of June. The weekly active users remained steady, averaging around 23K to 31K over the quarter.
Episode - Choose Your Story, published by Episode Interactive, saw an overall increase in weekly downloads, starting at 52K in late March and peaking at around 84K in early May before stabilizing around 60K to 72K in June. Weekly revenue showed a steady rise, beginning at $3.4K in late March and reaching $7.5K by early June. Weekly active users also increased, starting at 312K and peaking at 368K in early May, before stabilizing around 328K to 346K in June.
Journeys: Romance Stories from Gameloft experienced a significant increase in weekly downloads, starting at 49K in late March and peaking at nearly 100K in early May, before stabilizing around 69K to 82K in June. Weekly revenue also showed a positive trend, starting at $4.8K in late March and reaching approximately $7.3K by the end of June. Weekly active users followed a similar pattern, beginning at 229K and peaking at around 334K in early May, before stabilizing around 260K to 312K by the end of June.
Time Princess: Pearl Girl by IGG.COM had relatively low weekly downloads, starting at 7.9K in late March and fluctuating around 1K to 1.8K throughout the quarter. Weekly revenue saw a peak of $7.8K in early May, but generally trended downwards, ending at around $5K by the end of June. Weekly active users remained relatively stable, averaging around 137K to 168K over the quarter.
For more detailed insights and data, visit Sensor Tower.